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1. A thought on blaster boat rebalancing - in Ships and Modules [original thread]
How about sig reduction on ships BC and above? As I understand it, one of the main concerns is the dmg blaster boats take while getting into range. This would help mitigate that dmg. by both increasing lock time of the enemy and reducing incoming ...
- by Sol Ripper - at 2011.07.31 18:17:00
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2. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
Really trying hard to find congruity in these statements: Quote: I hope Iæve addressed your concerns and cleared up a lot of the issues youære having. Weæll continue monitoring the forums and other communications channels and pick up a...
- by Sol Ripper - at 2011.06.25 02:30:00
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3. Battleships really underwhelming... - in Ships and Modules [original thread]
Originally by: Kagumichan oh I was right about tracking speed and crystals, Scorch crystals give 0.75x increased tracking speed multiplier as opposed to conflags 0.7x, just checked it in-game, so you could actually switch crystals to sligh...
- by Sol Ripper - at 2011.06.16 18:48:00
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4. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
Valid point about the difficulty of keeping a tight ball when trying to maneuver. Although, I would still prefer to be in a ship that has similar tank, better gank and better potential speed/agility vs. similar tank, less gank and less potential s...
- by Sol Ripper - at 2011.06.10 07:24:00
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5. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
Originally by: Liang Nuren Don't be stupid. What we're asking for is that it be possible and reasonable to fit shield RR. The natural outcome of shield RR would be that you're light on tackle+ewar but heavy on gank, where armor is ligh...
- by Sol Ripper - at 2011.06.10 02:36:00
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6. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
So, in a nutshell, what you are asking for is that shield ships be able to fill every role that armor ships can, without gimping your fit in another area. Then again, if shield tanking gets to run RR BS gangs, without sacrificing gank in the form...
- by Sol Ripper - at 2011.06.09 18:00:00
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7. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
Originally by: Onictus Couple this with the hulls, they have light in both grid and CPU while hybrids have the steepest grid requirements of ALL turret systems . I'm wondering what metric or criteria you use to come up with this st...
- by Sol Ripper - at 2011.05.15 03:37:00
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8. CCP - Buff NPC ewar in missions to make risk/reward even - in Missions & Complexes [original thread]
Originally by: SPACESHIPS LAWYER ewar in current missions is to easy to defeat and needs a buff in order to make missioning an exciting and challenging career and inline with risk vs reward. if they cannot add sleeper AI, then a full 100% ...
- by Sol Ripper - at 2011.04.12 23:53:00
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